I could Impossify basically everything in my park. ![]() While the eight campaign stages eased me into the game’s mechanics and at times, locked certain features out, everything essentially relies on the Impossify feature. Park Beyond also pushes its Impossify agenda quite a lot in the game. While this starting portion didn’t drastically change the course of the park, it made me feel important… In charge and like the real owner of the baby I was about to bring into the world. Usually, I would get dropped into a patch of land and given a set of objectives. I was then asked a few questions during the candid business meeting that would determine how much money I started with and the effect it would have on the difficulty.Īll of this helped form a managerial role in the game which I haven’t experienced in past theme part simulators. Be it focusing on Western assets, candy-themed objects and more. I could also choose my theme for the park. At times I was able to choose a demographic which would decide the rides, shops and types of people I would target. At the start of each of the eight campaign levels, I was given the opportunity to sit down with my advisers and discuss the planning for the park ahead. But this is a video game so who cares? Park Beyond makes it possible to dream bigger than the box and after a few hours in a park, the creations are truly out of this world.Īt its core, it is still a park management game but I enjoyed how the experience tended to lean towards creativity. Surely, someone will die from the impact of a rocket and the giant skyscraper Ferris Wheel will topple over due to its sheer size and weight. ![]() Of course, these questions are never raised in the real world because of how impossible they are. What if rides can send people flipping into the air strapped to a rocket only for them to land in a pipe and slide downward as they tunnel through the thrill ride back to the beginning? What if a Ferris Wheel could be dissected into four smaller wheels which carry the capsules high up into the sky? Park Beyond also asks the question “What if?”. Essentially, in this game, there’s no limit to how crazy things can get and that’s the big selling point here. ![]() There’s nothing worse than trying to build a rollercoaster to be told “it is too fast” or “too scary”. Park Beyond aims to break “beyond” the limitations set in place in other simulators. You know, when you boot the game up in the early hours of the morning and suddenly it is the late afternoon and you’re still managing profits, cleaning up puke and building rollercoasters which defy the laws of physics. ![]() Setup goes a lot faster as well.Theme park simulators have always been one of my favourite pastimes. The SkyScraper Model Twenty-One stores in just 11’7″.Ĭompared to scaffolding, lifts and other large ladders, the SkyScraper makes moving through hallways, doors, and reaching high ceilings, a cinch. The Model 17 adjusts from 9’- 17’ and has a storage height of 9’ 7”, and the Model 21 adjusts from 11’ – 21’ and has a storage height of 11’ 7” (OSHA and ANSI recommend not standing any higher than the 3rd rung from the top of any ladder.)īut perhaps the SkyScraper’s real beauty is its “fold-down” size. The Model 15 has a stepladder height that adjusts from 8’- 15’ and has a storage height of 8’ 7”. The SkyScraper comes in three sizes: Model 15, Model 17, and Model 21. The inconvenience and expense of scaffolding or power lifts are, at last, no longer necessary.MXZ The Little Giant SkyScraper makes replacing lights and performing other ceiling-height work in auditoriums, gymnasiums, racquetball courts and churches a simpler, far less time-consuming project.
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